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Range Skills for Templaraion kinah which we need try our bests to get in the game is very important, it is like money but less than friends, we must make full use of it, and I think we can make some progress by this way.
As a player, we need get enough money to fight in the game, because we need some arms and equipments, than we may attend the team, and also we can make some friends and learn skills.
We can get magic smash from divine justice who is pretty nice, and I think it is very interesting if you attend this party. However that requires melee contact to start the chain off, so if you are being kited its relatively useless. So you can catch up to an enemy for a short while to trigger it, at the same time, you need work out a plan to avoid these questions, and we can continue our tasks.
Effectively we really need extendable weapons used in the fighting, and they can play a very useful part at that time. In the end wee chose the betony mace and have never looked back, and also we can succeed. We do not even have to worry about the lack of crib that it has, as we easily breach the four hundred and forty cit. cap with simple food item as it is.
If you use Inescapable Judgment, Anther Armor, and Prayer of Freedom well and toggle your shield defense skill to try triggering the stun ability you can pretty much be a bit of a beast in 1v1 PVP against several classes. Having played templar now, we do seriously believe the templar needs one more hold/stun/ranged or something.
Even if they dropped off a few seconds from the 30 second timer on IJ it would be nice.
